Widowmaker overwatch

Widowmaker Overwatch Verwandte Medien

Widowmaker ist eine spielbare Figur, die in dem von Blizzard Entertainment entwickelten und veröffentlichten Videospiel Overwatch erscheint. Der Charakter ist französischen Ursprungs; Ihr richtiger Name ist Amélie Lacroix. Trivia Im Overwatch Cinematic Trailer erkennt man auf Widowmakers einem Arm die Worte "Cauchemar. - Erkunde Nadja Alexandras Pinnwand „Widowmaker“ auf Pinterest. Weitere Ideen zu Overwatch, Overwatch widowmaker. Widowmaker Best Pics Overwatch Games ♥ jennywalker.se​/ IMG Body Girl Boy Art Gallery HD Page Pixiv Wik Bodysuit Manga Imagenes. Overwatch Widowmaker Statue „Ein Schuss, ein Treffer.“ In ihrer Kindheit hatte Widowmaker große Angst vor Spinnen. Doch nachdem sie ihren Ehemann.

Widowmaker overwatch

In unserem Overwatch-Heldenguide zu Widowmaker zeigen wir euch, wie ihr eure Gruppe mit der defensiven Schadensausteilerin aus. Widowmaker ist eine spielbare Figur, die in dem von Blizzard Entertainment entwickelten und veröffentlichten Videospiel Overwatch erscheint. Der Charakter ist französischen Ursprungs; Ihr richtiger Name ist Amélie Lacroix. Trivia Im Overwatch Cinematic Trailer erkennt man auf Widowmakers einem Arm die Worte "Cauchemar.

Type Weapon Automatic Fire. Should targets close to medium range, the rifle can also be fired in fully-automatic mode. Automatic assault weapon.

Type Ability. Cooldown :. Launch a hook that pulls you towards a ledge. Details: Grappling Hook can be cancelled by pressing the jump key.

Venom Mine E. Aim Type Arcing projectile. Widowmaker adheres a swiftly-arming venom mine to nearly any surface. Health :. Projectile speed :.

Area of effect :. Duration :. Launch a poison trap. Details: Enemies who trigger the mine can be seen by Widowmaker through walls for a short time.

The venom effect is removed immediately upon taking a Health Pack. Infra-Sight Q. Type Ultimate Ability. This enhanced vision is shared with her allies.

Ultimate cost :. Provide your team with a view of the enemy's location. Details: Allows Widowmaker's entire team to see enemies through walls and their health bars.

Infra-Sight ends if Widowmaker dies. Widow's Kiss Full charge time for scoped shots increased from 0. Grappling Hook Grappling Hook cooldown increased from 10 to 12 seconds.

Infra-Sight Reveals enemy health bars Now canceled on death. Grappling Hook Now retains momentum when used on environments or structures without a ledge e.

Grappling Hook Cooldown increased from 8 seconds to 10 seconds. Grappling Hook Cooldown has been reduced from 12 seconds to 8 Venom Mine Affected targets are now visible through walls to you as Widowmaker only.

Widow's Kiss Scoping-in animation time has been reduced from 0. Alternate Fire Scoped Shot Base damage decreased from 15 to 12 Headshot damage multiplier increased from 2x to 2.

Game Idealist. The Brothers Brick , accessed on Categories : Widowmaker Heroes Talon members Entertainers.

Navigation menu Namespaces Page Discussion. Views View View source History. Navigation Main page Recent changes Random page.

Competitive Teams Tournaments. Community Join Us! Community portal Admin noticeboard. This page was last edited on 31 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. About Overwatch Wiki Disclaimers Mobile view. Support Contact PRO.

While in her Mech, D. Va is nearly impossible to kill with one shot regardless of how well your aim is or how low her health is.

Va's Boosters and Defense Matrix also make it incredibly simple for her to rush to your position and either force you to flee or instantly mow you down.

Va approaches you, unless she's near death, don't attempt to fight her, as it's a losing battle. Flee as quickly as you can and attempt to regroup with your team.

If you see D. Va out of her Mech, make her a top priority; her low health means you will make quick work of her before she can get her Mech back.

Reinhardt's Barrier Field gives teammates complete, long-lasting protection from your fire. Virtually any character hiding behind it can easily take out a sighted Widowmaker.

But while Reinhardt will be protected from your fire, he can't protect teammates that wander out of his shield's protection or jump above it. While he's a strong defensive counter to Widowmaker, he has few ways to combat you at long range outside of his Fire Strike, which is easy to avoid.

Should Reinhardt drop his shield for any reason, such as to attack nearby enemies, quickly take the opportunity to shoot him or his nearby allies while his shield is down.

This also applies should his shield be destroyed. Roadhog requires you to be at medium range to grab you with his Chain Hook; if he does, you're doomed.

However, unless he sneaks up on you, it's easy to keep your distance with your Grappling Hook. At long range, he boasts high health but very low mobility and no method of blocking attacks other than Take a Breather's damage reduction, meaning it's simple to land multiple fully charged shots on him.

Wrecking Ball. Winston's high health, Jump Pack and Barrier Projector make closing the distance on you child's play. You can try to gain some distance with your Grappling Hook, but his Jump Pack's recharge time is much shorter than that of your Grappling Hook, meaning in a matter of seconds he can once again jump your way.

Your Widow's Kiss will barely harm him at close range, and even if you try to stay mobile, his Tesla Cannon can track your movements and quickly kill you.

You may be able to land some shots at a distance, but his barrier can help keep him safe before he jumps towards you or out of your view.

Be very wary when fighting Winston and try to stick by your team, as he'll have much more difficulty if you have powerful close-range allies nearby.

Zarya's Barrier allows her to protect herself and teammates from your sniper fire while simultaneously building large charge for her Particle Cannon.

If she closes the distance while her Barrier is up, she can attack you with a charged up laser or with bursts of long-range secondary fire. However, you can use your Grappling Hook to gain some vertical distance, whereas Zarya will have to follow you on foot.

Zarya's lower health compared to other tanks also means she'll be easier to handle than most; one headshot will bring a healthy Zarya down to health, putting her at risk if she doesn't have a Barrier ready.

Keep your distance as wide as possible when fighting Zarya, and be sure to only strike when her Barrier is down.

If you catch Bastion running around in the open in Recon Configuration, he's easy enough to shoot down at a distance. While he can catch you by surprise, you have your Grappling Hook to escape, and he has no mobility with which to follow you.

While in Sentry mode, you have far superior firepower at a distance, as you can peek your head in and out of corners to make fully charged shots on him while he's stationary.

This will be more difficult if he's covered by a barrier, though; in this situation, try to focus on other targets not being protected by the barrier while avoiding Bastion's shot.

Keep your distance, and Bastion is little trouble. Due to Genji's extreme levels of mobility, he has little difficulty closing the distance with you to fight at close range where he's much more comfortable.

Even if you catch Genji at a distance, he can deflect your shots; ironically, a fully charged shot when deflected may end up killing you instead.

However, if you spot a Genji at a distance who's just used his Deflect, you can safely attempt to kill him; at long distance and without Deflect, he's easy prey.

Placing a Venom Mine near your location can not only help weaken a flanking Genji, it will notify you of his exact location and make it difficult for him to sneak up on you.

As both of you are snipers, a fight with Hanzo will usually end within a single shot. Hanzo's much more comfortable at medium range, so keep your distance as great as you can.

Throwing a Venom Mine his way can provide some bonus damage while making him visible through walls to make him easier to kill.

Be wary that with his Sonic Arrow, he can see you through walls, making it much easier to kill you even when moving back and forth between them.

Also be careful of his agility and wall-climbing; he can use this to close in on you, and his Storm Arrows can quickly kill you before you have a chance to kill him or retreat.

The low accuracy of Junkrat's grenades makes it easy for you to avoid their fire. His only source of mobility is jumping with his Concussion Mine, but this makes it easier for you to catch him in the air with a charged shot from your Widow's Kiss.

Be careful when you hear his RIP-Tire activate, though; if you're scoped in, it will be very easy for the Junkrat to catch you by surprise and instantly kill you.

Have your Grappling Hook at the ready, and as soon as you spot the Tire, fling yourself to safety before trying to shoot it down. While McCree can fire powerful rounds at long range, he's nowhere near as powerful and accurate as you are with your Widow's Kiss.

Keep an eye out for him and you can take him out with one headshot or a couple of bodyshots. If you're worried about him sneaking up on you and hitting you with a Flashbang, place your Venom Mine near a flanking location; not only will this deal some damage to him, it will also alert you of his presence so you can unscope and prepare to fight or flee with your Grappling Hook.

At a distance, you have extreme superiority over Mei. While she can stall you off with Cryo-Freeze and block your sights with Ice Wall, so long as you keep your eye on her, it's only a matter of time before you shoot her down.

Even if she closes distance on you, you can quickly use your Grappling Hook to escape her Endothermic Blaster's freezing effect, making it drastically lose potency.

A few well-aimed Icicles are enough to kill you, though, so don't be too cocky about staying out in the open.

Pharah's constant slow movement through the air makes her a prime target for you at a distance.

While she'll ignore your Venom Mine and her aerial mobility far exceeds that of your Grappling Hook, you have an extreme advantage at long range.

She will often have a Mercy healing her in the air as well; try to kill the Mercy first in this situation if you can, as she's even more helpless in the air than Pharah is.

If Pharah closes the gap on you, she has more of an advantage. If you attempt to simply run away, you have no chance against her.

Use your Grappling Hook to make some quick distance if you can, then quickly scope in and try to peg her before she can follow you. Reaper's strength comes from close-range combat, which you will rarely find yourself in.

Keep an eye on him at a distance, and you should have no problem assassinating him. He may use Shadow Step to quickly approach you and shoot you down before you can react.

Be aware of the noise of a nearby Shadow Step; if you hear it, quickly unscope and try to spot his location.

If he's at low health, you can attempt to engage, but in most situations it's best to use Grappling Hook for a quick escape to gain some distance.

Soldier: Like most Damage heroes, Soldier: 76 excels at close to mid-range combat and deals high damage at the cost of low health.

If you spot him at a distance, he's simple to eliminate. However, with his Sprint, he can run past your blind spots and close the distance on you with relative ease.

His Helix Rockets can also deal massive damage even at long range, so be careful not to get caught by surprise by them.

Without the use of Infra-Sight, you have little way of detecting Sombra as she uses her Thermoptic Camo and Translocator to approach and harass you.

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Widowmaker Overwatch Video

The Complete Guide to SOLO CARRY on Widowmaker: How to Aim and HEADSHOT - Overwatch Tips Guide

Widowmaker Overwatch - Inhaltsverzeichnis

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Should targets close to medium range, the rifle can also be fired in fully-automatic mode. Widowmaker adheres a swiftly-arming venom mine to nearly any surface.

This enhanced vision is shared with her allies. Widowmaker is the perfect assassin: a patient, ruthlessly efficient killer who shows neither emotion nor remorse.

Talon operatives kidnapped her and subjected her to an intense program of neural reconditioning. They broke her will, suppressed her personality, and reprogrammed her as a sleeper agent.

She was eventually found by Overwatch agents, apparently none the worse for wear, and returned to her normal life. Check out videos from Overwatch content creators where they share their stories and secrets.

Slow down time, rain destruction from above in a jet-powered armor suit, or pilot a superpowered hamster ball: In Overwatch, every hero has a unique set of devastating abilities.

Join the fight for the future in the ultimate team-based shooter. Find more information below about getting Overwatch on your preferred platform.

Skip to Main Content Skip to Footer. Overwatch League. Log In. Grappling Hook Cooldown increased from 8 seconds to 10 seconds.

Grappling Hook Cooldown has been reduced from 12 seconds to 8 Venom Mine Affected targets are now visible through walls to you as Widowmaker only.

Widow's Kiss Scoping-in animation time has been reduced from 0. Alternate Fire Scoped Shot Base damage decreased from 15 to 12 Headshot damage multiplier increased from 2x to 2.

Game Idealist. The Brothers Brick , accessed on Categories : Widowmaker Heroes Talon members Entertainers. Navigation menu Namespaces Page Discussion.

Views View View source History. Navigation Main page Recent changes Random page. Competitive Teams Tournaments. Community Join Us!

Community portal Admin noticeboard. This page was last edited on 31 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. About Overwatch Wiki Disclaimers Mobile view. Support Contact PRO. While in her Mech, D.

Va is nearly impossible to kill with one shot regardless of how well your aim is or how low her health is. Va's Boosters and Defense Matrix also make it incredibly simple for her to rush to your position and either force you to flee or instantly mow you down.

Va approaches you, unless she's near death, don't attempt to fight her, as it's a losing battle. Flee as quickly as you can and attempt to regroup with your team.

If you see D. Va out of her Mech, make her a top priority; her low health means you will make quick work of her before she can get her Mech back. Reinhardt's Barrier Field gives teammates complete, long-lasting protection from your fire.

Virtually any character hiding behind it can easily take out a sighted Widowmaker. But while Reinhardt will be protected from your fire, he can't protect teammates that wander out of his shield's protection or jump above it.

While he's a strong defensive counter to Widowmaker, he has few ways to combat you at long range outside of his Fire Strike, which is easy to avoid.

Should Reinhardt drop his shield for any reason, such as to attack nearby enemies, quickly take the opportunity to shoot him or his nearby allies while his shield is down.

This also applies should his shield be destroyed. Roadhog requires you to be at medium range to grab you with his Chain Hook; if he does, you're doomed.

However, unless he sneaks up on you, it's easy to keep your distance with your Grappling Hook. At long range, he boasts high health but very low mobility and no method of blocking attacks other than Take a Breather's damage reduction, meaning it's simple to land multiple fully charged shots on him.

Wrecking Ball. Winston's high health, Jump Pack and Barrier Projector make closing the distance on you child's play.

You can try to gain some distance with your Grappling Hook, but his Jump Pack's recharge time is much shorter than that of your Grappling Hook, meaning in a matter of seconds he can once again jump your way.

Your Widow's Kiss will barely harm him at close range, and even if you try to stay mobile, his Tesla Cannon can track your movements and quickly kill you.

You may be able to land some shots at a distance, but his barrier can help keep him safe before he jumps towards you or out of your view.

Be very wary when fighting Winston and try to stick by your team, as he'll have much more difficulty if you have powerful close-range allies nearby.

Zarya's Barrier allows her to protect herself and teammates from your sniper fire while simultaneously building large charge for her Particle Cannon.

If she closes the distance while her Barrier is up, she can attack you with a charged up laser or with bursts of long-range secondary fire. However, you can use your Grappling Hook to gain some vertical distance, whereas Zarya will have to follow you on foot.

Zarya's lower health compared to other tanks also means she'll be easier to handle than most; one headshot will bring a healthy Zarya down to health, putting her at risk if she doesn't have a Barrier ready.

Keep your distance as wide as possible when fighting Zarya, and be sure to only strike when her Barrier is down. If you catch Bastion running around in the open in Recon Configuration, he's easy enough to shoot down at a distance.

While he can catch you by surprise, you have your Grappling Hook to escape, and he has no mobility with which to follow you. While in Sentry mode, you have far superior firepower at a distance, as you can peek your head in and out of corners to make fully charged shots on him while he's stationary.

This will be more difficult if he's covered by a barrier, though; in this situation, try to focus on other targets not being protected by the barrier while avoiding Bastion's shot.

Keep your distance, and Bastion is little trouble. Due to Genji's extreme levels of mobility, he has little difficulty closing the distance with you to fight at close range where he's much more comfortable.

Even if you catch Genji at a distance, he can deflect your shots; ironically, a fully charged shot when deflected may end up killing you instead.

However, if you spot a Genji at a distance who's just used his Deflect, you can safely attempt to kill him; at long distance and without Deflect, he's easy prey.

Placing a Venom Mine near your location can not only help weaken a flanking Genji, it will notify you of his exact location and make it difficult for him to sneak up on you.

As both of you are snipers, a fight with Hanzo will usually end within a single shot. Hanzo's much more comfortable at medium range, so keep your distance as great as you can.

Throwing a Venom Mine his way can provide some bonus damage while making him visible through walls to make him easier to kill.

Be wary that with his Sonic Arrow, he can see you through walls, making it much easier to kill you even when moving back and forth between them.

Also be careful of his agility and wall-climbing; he can use this to close in on you, and his Storm Arrows can quickly kill you before you have a chance to kill him or retreat.

The low accuracy of Junkrat's grenades makes it easy for you to avoid their fire. His only source of mobility is jumping with his Concussion Mine, but this makes it easier for you to catch him in the air with a charged shot from your Widow's Kiss.

Be careful when you hear his RIP-Tire activate, though; if you're scoped in, it will be very easy for the Junkrat to catch you by surprise and instantly kill you.

Have your Grappling Hook at the ready, and as soon as you spot the Tire, fling yourself to safety before trying to shoot it down. While McCree can fire powerful rounds at long range, he's nowhere near as powerful and accurate as you are with your Widow's Kiss.

Keep an eye out for him and you can take him out with one headshot or a couple of bodyshots. If you're worried about him sneaking up on you and hitting you with a Flashbang, place your Venom Mine near a flanking location; not only will this deal some damage to him, it will also alert you of his presence so you can unscope and prepare to fight or flee with your Grappling Hook.

At a distance, you have extreme superiority over Mei. While she can stall you off with Cryo-Freeze and block your sights with Ice Wall, so long as you keep your eye on her, it's only a matter of time before you shoot her down.

Even if she closes distance on you, you can quickly use your Grappling Hook to escape her Endothermic Blaster's freezing effect, making it drastically lose potency.

A few well-aimed Icicles are enough to kill you, though, so don't be too cocky about staying out in the open. Pharah's constant slow movement through the air makes her a prime target for you at a distance.

While she'll ignore your Venom Mine and her aerial mobility far exceeds that of your Grappling Hook, you have an extreme advantage at long range.

She will often have a Mercy healing her in the air as well; try to kill the Mercy first in this situation if you can, as she's even more helpless in the air than Pharah is.

If Pharah closes the gap on you, she has more of an advantage. If you attempt to simply run away, you have no chance against her. Use your Grappling Hook to make some quick distance if you can, then quickly scope in and try to peg her before she can follow you.

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